3S Cloud Documentation
  • Go to 3sfarm.com
  • 3S Cloud Render Farm
    • Get started
      • Tutorial Video & Quick Start
      • Screen Descriptions
        • Dashboard Screen
        • File Manager
        • Render Manager
        • Job Details
    • Tutorial
      • Register & Login
      • Upload projects
      • Launch Render
      • Advanced Setting
      • Detect & upload missing assets
      • Get & Check Event Logs
      • Pause, resume & restart render jobs
      • Download render outputs
    • Transfer data
      • Auto-Sync Output with 3S Cloud Desktop
      • Google Drive & Dropbox Sync
    • Payment & Billing
      • Payment & Billing
      • Budget Management
    • Tips
      • Tips for Blender
        • Simulate local path, Upload Blender projects
        • Combine a sequence of videos (.avi, .mkv, .exr) into one in Blender
        • Upload projects using Botaniq Addon
        • Pack a Blender file before uploading
        • How to bake data with FLIP Fluids in Blender
        • How to add one Blender file into another – Append in Blender
        • Make relative paths for cache folder in Blender
        • Import and Make Relative Path for Alembic (.abc) files in Blender 2.90
        • Make Relative Path for FLIP Fluids Cache
        • Make Relative Path for Mantaflow Cache
      • Tips for 3ds Max
        • Simulate local path, Upload 3ds Max projects
        • Rendering the wrong camera due to locked "View to Render"
        • How to Pack 3ds Max Projects - Use Resource Collector in 3ds Max
        • Global Illumination Cache: Calculate Irradiance Map and Light Cache
      • Tips for Maya
        • Simulate local path, Upload Maya projects
        • Problem with Frame Range in Maya Arnold
        • Maya Xgen – Export Patches to Batch Render
      • Tips for Cinema 4D
        • How to save a Cinema 4D project with assets – Package a C4D scene
        • How to consolidate assets – Collect all external C4D assets
        • Simulate local path, Upload C4D projects
      • Tips for Houdini
        • Simulate local path, Upload Houdini projects
    • FAQ
      • Common issues for Blender
      • Common issues for Autodesk Maya
      • Common issues for 3ds Max
      • Common issues for Houdini
      • Common issues for Cinema 4D
    • Terms & Policies
      • Terms of Service
      • Privacy Policy
      • Non-Disclosure Agreement
      • Storage Policy
      • Refund Policy
      • Delivery Policy
  • 3S Cloud Workstation
    • What is 3S Cloud Workstation?
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  1. 3S Cloud Render Farm
  2. Tutorial

Launch Render

PreviousUpload projectsNextAdvanced Setting

Last updated 1 year ago

  1. Click the Launch Render button on Dashboard Screen

In order to avoid missing assets, please keep in mind that:

  • We recommend simulating the local path before uploading your projects. You can find the instruction from tips for each software.

  1. Upload your projects

  • Click the area below to upload files/ folders from your computer; or

  • Drag & drop files or folders to upload

  1. Analyze: to check missing assets and view logs

  • Most of your scene files having blue marks will be analyzed automatically after uploading to our system; or

  • Click Analyze to make sure all the files have analyzed before rendering

  1. Create a render job

  • Click on the file you want to render and click the "Next" button to submit a job

  1. Review and launch render

  • Enter the parameters of your job, then

  • Check Free Render Preview, and click Render Preview to render a preview for free and get a more accurate cost & time estimate; or,

  • Click Render Now to render officially

There are three main methods to to 3S Cloud Render Farm: directly upload to our website, use , or .

currently supports , , , , .

If you have more questions, do not hesitate to for further support.

upload projects
3S Cloud Desktop
sync from Dropbox/Google Drive
3S Cloud Render Farm
Blender
Houdini
Cinema 4D
Maya
3ds Max
contact 3S
Select render settings
Create a render job
Analyze scene files
Launch Render
Upload Projects
Free preview render
Create a final render