3S Cloud Documentation
  • Go to 3sfarm.com
  • 3S Cloud Render Farm
    • Get started
      • Tutorial Video & Quick Start
      • Screen Descriptions
        • Dashboard Screen
        • File Manager
        • Render Manager
        • Job Details
    • Tutorial
      • Register & Login
      • Upload projects
      • Launch Render
      • Advanced Setting
      • Detect & upload missing assets
      • Get & Check Event Logs
      • Pause, resume & restart render jobs
      • Download render outputs
    • Transfer data
      • Auto-Sync Output with 3S Cloud Desktop
      • Google Drive & Dropbox Sync
    • Payment & Billing
      • Payment & Billing
      • Budget Management
    • Tips
      • Tips for Blender
        • Simulate local path, Upload Blender projects
        • Combine a sequence of videos (.avi, .mkv, .exr) into one in Blender
        • Upload projects using Botaniq Addon
        • Pack a Blender file before uploading
        • How to bake data with FLIP Fluids in Blender
        • How to add one Blender file into another – Append in Blender
        • Make relative paths for cache folder in Blender
        • Import and Make Relative Path for Alembic (.abc) files in Blender 2.90
        • Make Relative Path for FLIP Fluids Cache
        • Make Relative Path for Mantaflow Cache
      • Tips for 3ds Max
        • Simulate local path, Upload 3ds Max projects
        • Rendering the wrong camera due to locked "View to Render"
        • How to Pack 3ds Max Projects - Use Resource Collector in 3ds Max
        • Global Illumination Cache: Calculate Irradiance Map and Light Cache
      • Tips for Maya
        • Simulate local path, Upload Maya projects
        • Problem with Frame Range in Maya Arnold
        • Maya Xgen – Export Patches to Batch Render
      • Tips for Cinema 4D
        • How to save a Cinema 4D project with assets – Package a C4D scene
        • How to consolidate assets – Collect all external C4D assets
        • Simulate local path, Upload C4D projects
      • Tips for Houdini
        • Simulate local path, Upload Houdini projects
    • FAQ
      • Common issues for Blender
      • Common issues for Autodesk Maya
      • Common issues for 3ds Max
      • Common issues for Houdini
      • Common issues for Cinema 4D
    • Terms & Policies
      • Terms of Service
      • Privacy Policy
      • Non-Disclosure Agreement
      • Storage Policy
      • Refund Policy
      • Delivery Policy
  • 3S Cloud Workstation
    • What is 3S Cloud Workstation?
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  1. 3S Cloud Render Farm
  2. Tutorial

Launch Render

PreviousUpload projectsNextAdvanced Setting

Last updated 2 years ago

  1. Click the Launch Render button on Dashboard Screen

In order to avoid missing assets, please keep in mind that:

  • We recommend simulating the local path before uploading your projects. You can find the instruction from tips for each software.

  1. Upload your projects

  • Click the area below to upload files/ folders from your computer; or

  • Drag & drop files or folders to upload

  • There are three main methods to upload projects to 3S Cloud Render Farm: directly upload to our website, use 3S Cloud Desktop, or sync from Dropbox/Google Drive.

  1. Analyze: to check missing assets and view logs

  • Most of your scene files having blue marks will be analyzed automatically after uploading to our system; or

  • Click Analyze to make sure all the files have analyzed before rendering

  1. Create a render job

  • Click on the file you want to render and click the "Next" button to submit a job

  1. Review and launch render

  • Enter the parameters of your job, then

  • Check Free Render Preview, and click Render Preview to render a preview for free and get a more accurate cost & time estimate; or,

  • Click Render Now to render officially

3S Cloud Render Farm currently supports Blender, Houdini, Cinema 4D, Maya, 3ds Max.

If you have more questions, do not hesitate to contact 3S for further support.

Select render settings
Create a render job
Analyze scene files
Free preview render
Create a final render
Upload Projects
Launch Render