3S Cloud Documentation
  • Go to 3sfarm.com
  • 3S Cloud Render Farm
    • Get started
      • Tutorial Video & Quick Start
      • Screen Descriptions
        • Dashboard Screen
        • File Manager
        • Render Manager
        • Job Details
    • Tutorial
      • Register & Login
      • Upload projects
      • Launch Render
      • Advanced Setting
      • Detect & upload missing assets
      • Get & Check Event Logs
      • Pause, resume & restart render jobs
      • Download render outputs
    • Transfer data
      • Auto-Sync Output with 3S Cloud Desktop
      • Google Drive & Dropbox Sync
    • Payment & Billing
      • Payment & Billing
      • Budget Management
    • Tips
      • Tips for Blender
        • Simulate local path, Upload Blender projects
        • Combine a sequence of videos (.avi, .mkv, .exr) into one in Blender
        • Upload projects using Botaniq Addon
        • Pack a Blender file before uploading
        • How to bake data with FLIP Fluids in Blender
        • How to add one Blender file into another – Append in Blender
        • Make relative paths for cache folder in Blender
        • Import and Make Relative Path for Alembic (.abc) files in Blender 2.90
        • Make Relative Path for FLIP Fluids Cache
        • Make Relative Path for Mantaflow Cache
      • Tips for 3ds Max
        • Simulate local path, Upload 3ds Max projects
        • Rendering the wrong camera due to locked "View to Render"
        • How to Pack 3ds Max Projects - Use Resource Collector in 3ds Max
        • Global Illumination Cache: Calculate Irradiance Map and Light Cache
      • Tips for Maya
        • Simulate local path, Upload Maya projects
        • Problem with Frame Range in Maya Arnold
        • Maya Xgen – Export Patches to Batch Render
      • Tips for Cinema 4D
        • How to save a Cinema 4D project with assets – Package a C4D scene
        • How to consolidate assets – Collect all external C4D assets
        • Simulate local path, Upload C4D projects
      • Tips for Houdini
        • Simulate local path, Upload Houdini projects
    • FAQ
      • Common issues for Blender
      • Common issues for Autodesk Maya
      • Common issues for 3ds Max
      • Common issues for Houdini
      • Common issues for Cinema 4D
    • Terms & Policies
      • Terms of Service
      • Privacy Policy
      • Non-Disclosure Agreement
      • Storage Policy
      • Refund Policy
      • Delivery Policy
  • 3S Cloud Workstation
    • What is 3S Cloud Workstation?
Powered by GitBook
On this page
  1. 3S Cloud Render Farm
  2. Tips
  3. Tips for Blender

How to add one Blender file into another – Append in Blender

PreviousHow to bake data with FLIP Fluids in BlenderNextMake relative paths for cache folder in Blender

Last updated 1 year ago

Append makes a full copy of the data into your blend-file, without keeping any reference to the original one. You can make further edits to your local copy of the data, but changes in the external source file will not be reflected in the referencing file.

These functions help you reuse materials, objects, and other data blocks loaded from another blend file. You can build libraries of common content and share them across multiple referencing files.

Please follow these steps:

  1. Step 1: Click "File" -> "Append"

  1. Step 2: Select the .blend file you want to append and then click "Append"

Step 3: Select the folder you want to append, for example, Material, Object, Light,…

Step 4: Click "Append"

Watch this video to see how it works:

We are pleased to assist you, so don’t hesitate to contact us with any issues.

Select the blender file
Select the folder to append in Blender
Append Blender files