3S Cloud Documentation
  • Go to 3sfarm.com
  • 3S Cloud Render Farm
    • Get started
      • Tutorial Video & Quick Start
      • Screen Descriptions
        • Dashboard Screen
        • File Manager
        • Render Manager
        • Job Details
    • Tutorial
      • Register & Login
      • Upload projects
      • Launch Render
      • Advanced Setting
      • Detect & upload missing assets
      • Get & Check Event Logs
      • Pause, resume & restart render jobs
      • Download render outputs
    • Transfer data
      • Auto-Sync Output with 3S Cloud Desktop
      • Google Drive & Dropbox Sync
    • Payment & Billing
      • Payment & Billing
      • Budget Management
    • Tips
      • Tips for Blender
        • Simulate local path, Upload Blender projects
        • Combine a sequence of videos (.avi, .mkv, .exr) into one in Blender
        • Upload projects using Botaniq Addon
        • Pack a Blender file before uploading
        • How to bake data with FLIP Fluids in Blender
        • How to add one Blender file into another – Append in Blender
        • Make relative paths for cache folder in Blender
        • Import and Make Relative Path for Alembic (.abc) files in Blender 2.90
        • Make Relative Path for FLIP Fluids Cache
        • Make Relative Path for Mantaflow Cache
      • Tips for 3ds Max
        • Simulate local path, Upload 3ds Max projects
        • Rendering the wrong camera due to locked "View to Render"
        • How to Pack 3ds Max Projects - Use Resource Collector in 3ds Max
        • Global Illumination Cache: Calculate Irradiance Map and Light Cache
      • Tips for Maya
        • Simulate local path, Upload Maya projects
        • Problem with Frame Range in Maya Arnold
        • Maya Xgen – Export Patches to Batch Render
      • Tips for Cinema 4D
        • How to save a Cinema 4D project with assets – Package a C4D scene
        • How to consolidate assets – Collect all external C4D assets
        • Simulate local path, Upload C4D projects
      • Tips for Houdini
        • Simulate local path, Upload Houdini projects
    • FAQ
      • Common issues for Blender
      • Common issues for Autodesk Maya
      • Common issues for 3ds Max
      • Common issues for Houdini
      • Common issues for Cinema 4D
    • Terms & Policies
      • Terms of Service
      • Privacy Policy
      • Non-Disclosure Agreement
      • Storage Policy
      • Refund Policy
      • Delivery Policy
  • 3S Cloud Workstation
    • What is 3S Cloud Workstation?
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  1. 3S Cloud Render Farm
  2. Get started
  3. Screen Descriptions

Render Manager

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Last updated 1 year ago

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Render Manager

  1. ID is the identifier number of a render job you created. And if there are any issues, please let us know your ID job for assistance

  2. Engine: The render engine you use for a job, such as Octane, Redshift, V-Ray, Corona, Arnold, Cycles, Eevee, LuxCoreRender, etc.

  3. Submitted Time: The time you created a render job

  4. Start At: The time your render job started rendering

  5. Completed At: The time your job completed rendering

  6. Render by: CPU or GPU - The device used to render your render job

  7. Progress: The completed percentage of rendering progress.

  8. Status: Show that your job is initializing, rendering, or completed

  9. Cost: The number of credits you spent to render your job.

  1. Actions:

    • View Details: see more details about your jobs

    • Pause: stop your rendering jobs temporarily

    • Delete: delete your jobs

    • Clone: duplicate jobs you launched to re-render

    • Outputs:

      • Browse outputs: see all outputs and download each of them

      • Download all outputs: download all outputs at the same time.

      • Sync outputs to Google Drive or Dropbox

currently supports , , , , .

If you have more questions, do not hesitate to for further support.

3S Cloud Render Farm
Blender
Houdini
Cinema 4D
Maya
3ds Max
contact 3S
Download outputs
Delete, Pause, Clone Render Jobs
Render Manager Screen